With so many aircraft designs flying around, why choose to develop a DC-9 for FSX? It’s a cool aircraft! What more do you need?! Well, actually the logic behind choosing to develop the DC-9 goes a bit deeper than that. I will try to explain.
Stepping into the cockpit of an advanced aircraft for the first time trying to learn how to fly it with nothing to help you out but a manual, or maybe a good tutorial if you’re lucky, can be quite a daunting task.
If you are an experienced simmer the general knowledge of how aircraft work will go a long way, but you’re still going to have your work cut out for you trying to learn a new aircraft. If you are a newer simmer, you may be in for an extremely steep learning curve.
What do you think about the 2D panel? I’m not asking about the 2D panel of any specific aircraft, just the 2D panel in general. Do you love it? Hate it? Don’t care? The reason I’m asking this question is because the DC-9 could very well be the last aircraft I make with a traditional 2D panel.
Günter Steiner from the LINDA project is currently working on a LINDA module for the DC-9 Classic.
LINDA is an interface that sits between the aircraft and your hardware (joystick or other input device) and makes assigning swiches as simple as possible.
You can read more about the LINDA project at fs-linda.com.