What exactly is specularity and how does it work in FSX? On the Coolsky support forum McPhat Studios explains in detail how specularity works on the new upcoming soon-to-be-released freeware American Airlines UHDT livery.
I wasn’t really planning on making this a three part series, but based on the response to the two first parts I feel the need to address some of the comments I have received and tidy up a few loose ends, because the big elephant is still in the room.
What do you think about the 2D panel? I’m not asking about the 2D panel of any specific aircraft, just the 2D panel in general. Do you love it? Hate it? Don’t care? The reason I’m asking this question is because the DC-9 could very well be the last aircraft I make with a traditional 2D panel.
This package contains a number of different charts, tables, procedures and general information about the MD-80 aircraft. This package is provided courtesy of Marc Brodbeck.
(PDF and Word documents)