What exactly is specularity and how does it work in FSX? On the Coolsky support forum McPhat Studios explains in detail how specularity works on the new upcoming soon-to-be-released freeware American Airlines UHDT livery.
Stepping into the cockpit of an advanced aircraft for the first time trying to learn how to fly it with nothing to help you out but a manual, or maybe a good tutorial if you’re lucky, can be quite a daunting task.
If you are an experienced simmer the general knowledge of how aircraft work will go a long way, but you’re still going to have your work cut out for you trying to learn a new aircraft. If you are a newer simmer, you may be in for an extremely steep learning curve.
I was recently ask why Coolsky doesn't develop for and support Lockheed Martin's Prepar3D flight simulator. The discussion quickly turned into one about the future of flight simming since P3D is often held up as the future of flight simming. I will try to explain here why I don't develop for or support P3D, and why I don't think it is the future of flight simming.
This package contains a number of different charts, tables, procedures and general information about the MD-80 aircraft. This package is provided courtesy of Marc Brodbeck.
(PDF and Word documents)