What exactly is specularity and how does it work in FSX? On the Coolsky support forum McPhat Studios explains in detail how specularity works on the new upcoming soon-to-be-released freeware American Airlines UHDT livery.
Read the full article at the Coolsky support forum.
I wasn’t really planning on making this a three part series, but based on the response to the two first parts I feel the need to address some of the comments I have received and tidy up a few loose ends, because the big elephant is still in the room.