What exactly is specularity and how does it work in FSX? On the Coolsky support forum McPhat Studios explains in detail how specularity works on the new upcoming soon-to-be-released freeware American Airlines UHDT livery.
I was recently ask why Coolsky doesn't develop for and support Lockheed Martin's Prepar3D flight simulator. The discussion quickly turned into one about the future of flight simming since P3D is often held up as the future of flight simming. I will try to explain here why I don't develop for or support P3D, and why I don't think it is the future of flight simming.