Radio navigation is the name of the game when you are flying a DC-9. Radio navigation, like all new things in life, can be difficult to understand at first. But once you have mastered it, it becomes second nature and you will have a much better mental picture of where you are, where you are going, and how to get there.
What exactly is specularity and how does it work in FSX? On the Coolsky support forum McPhat Studios explains in detail how specularity works on the new upcoming soon-to-be-released freeware American Airlines UHDT livery.
The Flight Center is the starting point for all aircraft administration, dispatch, options, training and failure simulation. You can also access the Navigation Simulator and the live schematic system views from the Flight Center.
The is a replacement sound set for the DC-9 Classic.
Created by Raymond Norum of RNJLabs - www.rnjlabs.com
The sound files contained within this package are a bit louder and more powerful than those included in the original DC-9 Classic sound set. While this may not be more realistic than the original sound set, it certainly has a great impact on the overal immersion factor and feeling of being there when flying the DC-9 Classic.
Multi Crew Experience now fully supports the DC-9 Classic.
Multi Crew Experience is a new add-on to the award winning, Microsoft Flight Simulator X, and FS2004® software. It adds the missing elements, like crew coordination, interactive checklist reading, realistic ATC operation, call-outs and warnings against deviation from standards, as well as extras, like user interface voice control.